Sublime Horror as a byproduct of Kegare in Sekiro. A cultural approach to the videogame
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Abstract
The aim of this article is to analyze the elements pertaining to the sublime horror in the videoga- me Sekiro: Shadows Die Twice that are shown within its death ecology, based on its cultural core. Said videogame presents concepts of a philosophical-religious nature, closely related to the Japanese mythical imaginary in a very subtle way in the videogame format, making them readily accessible to the mass culture due to its immediate and easy-access format.
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Universidad Michoacana de San Nicolás de Hidalgo, Coordination of Scientific Research, Av. Francisco J. Mújica, Building "C-2", Ciudad Universitaria, Morelia, Michoacán, México, C.P. 58030. All rights reserved. The content of the articles is the responsibility of the authors and does not necessarily reflect the opinion of the editors. The reproduction, publication, transmission, dissemination in any mode or medium of any part of the material contained in the file (text only without images) is permitted without altering or modifying the original, for reference and/or reproduction, academic or educational purposes, with the exception of personal or commercial ones, citing the reference source and granting the corresponding credit to the author and the editor. If this is the case, please send us a copy.
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 4.0 International License.